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Allure
of Erato (Enchantment/Charm)
Sphere:
Charm
Range:
25 feet
Components:
V,S
Duration:
2 turns / level
Casting Time:
5
Area of Effect:
One target humanoid
Saving Throw:
Negates
This spell affects one humanoid within 25 feet of the caster that can
understand his/her language. If the target fails a saving throw versus
spell, Allure of Erato replaces any and all negative emotions the target
may have had toward the spellcaster with the opposite positive emotion.
Repulsion becomes Attraction; Love becomes Hate; Mild Dislike becomes
Mild Curiosity; etc. This spell also affects the casters CHR by 1d4+2
points in the direction the emotion shifts. Also, the casting of the spell
is 100% inconspicuous, because the verbal and somatic components are completely
masked by the normal communication between the caster and the target.
Mantle of Charisis (Necromancy)
Sphere:
Healing
Range:
60 yards
Components:
V,S,M
Duration:
1 segment / level
Casting Time:
4
Area of Effect:
One creature
Saving Throw:
None
By casting this spell on a creature, a priest causes 1 HP of wound or
other injury damage to be healed per segment of the spell's duration up
to a max. of 1 HP per level of the caster. The first HP is healed during
the first segment after the caster completes the casting, then the target
is healed 1 HP per segment for every round following until the round ends.
No Hit Points will carry over into the next round, if applicable, because
all are given to the target creature during the same round the spell was
cast in. The target must be any creature (including the caster) within
60 yards that is in the caster's line of sight. The Mantle of Charisis
spell causes an almost invisible, shimmering, blue-white aura to wrap
snugly around the target creature like a cloak. This aura does not produce
a significant amount of light, nor does it impede the vision or concentration
of the target in any way. During the spell's duration, neither the caster
nor the recipient need to concentrate to keep the healing effects of the
mantle operational. No magical or physical actions can disrupt the effects
of the mantle other than dispel-type magical forces. The material component
for this spell is the caster's holy symbol.
Reverence (Enchantment/Charm)
Sphere:
Charm
Range:
120 yards
Components:
V,S,M
Duration:
1 turn per level
Casting Time:
1
Area of Effect:
1 person
Saving Throw:
Neg.
This spell induces a feeling of awe and respect within the target for
the caster. A victim of this spell will not attack the caster as
they regard them to be a wise, powerful and venerable figure against whom
they must not act. The target will also be inclined to protect the
caster from harm, for example shouting warnings or pushing them from harm's
way, although it does not make them into a mindless bodyguard who will
turn on former comrades. Any attack or hostile magic by the caster
on a recipient of this spell will immediately cancel it's effect.
When the spell ends the target will be confused for 1 turn. The
target is permitted a saving throw vs. spells to resist the effect.
This spell does not affect undead, magical or planar creatures.
This spell requires the priest's holy symbol.
Silence, 1' rad. (Abjuration,
Elemental (Air))
Sphere:
Guardian, Elemental Air
Range:
30 yards + 5 yards / per level
Components:
V,S
Duration:
1 round per level
Casting Time:
4
Area of Effect:
1-foot-radius sphere
Saving Throw:
Neg.
"Silence, 1' rad." is a modified version of the second level spell, "Silence,
15' rad.". Use of the "Silence, 1' rad." spell creates up to five shimmering,
translucent, pearly-white, two-foot-diameter spheres that streak from
the caster to the target. As soon as the spheres reach their target, the
visible sphere disappears and complete silence prevails in the affected
area. All sound there is stopped: conversation is impossible, spells cannot
be cast (or at least not those with verbal components), and no noise whatsoever
issues from or enters the area. The spell can be cast into the air or
upon an object, but the effect is stationary unless cast on a mobile object
or creature. The spell lasts one round for each level of experience of
the priest. The spell can be centered on a creature, and the effect then
radiates from the creature and moves as it moves. If (or more likely,
when) a creature that's too large to fit into the area of effect is the
target of this spell, a specific target on the creature must be declared
(i.e. the spellcaster's head, the baby dragon's maw, the Tarrasque's fourth
toe on its left foot, etc.) to be the center of the 1-foot-radius sphere.
An unwilling creature gets a saving throw vs. magic against the spell.
If the saving throw is successful, the spell is negated. (NOTE: This is
different than what happens in the Silence, 15' rad. spell when a saving
throw is made.) "Silence, 1' rad." can be affected by any spell that would
normally affect a "Silence, 15' rad." spell. For every two extra levels
of experience, the priest gains an additional sphere--he has two at 3rd
level, three at 5th level, four at 7th, etc., up to a total of five spheres
at 9th level. If a priest has multiple sphere capability, he can have
them strike a single target or several targets, as desired. (NOTE: The
overlapping of areas of magical silence does not have any appreciable
side effects.)
Song of Tears (Evocation, Elemental
(Air))
Sphere:
Elemental Air, Combat
Range:
0
Components:
V,S
Duration:
Instantaneous
Casting Time:
2
Area of Effect:
A sonic cone 30-feet long and 5-feet wide at the far end
Saving Throw:
1/2
When casting this spell, the priest begins singing one low, mournful pitch,
which then begins to increase in intensity/volume until producing a sonic
cone of force that is 30-feet long and 5-feet wide at the far base of
the spell. Creatures within the area of effect take 1d4+1 points of damage.
Affected creatures may save for half damage. A"Song of Tears" cannot function
through a "Silence, 15' rad." spell, and does not cause deafness.
Speak With (Specific Animal)
Sphere:
Animal
Range:
0
Components:
V
Duration:
2rds/level
Casting Time:
5
Area Of Effect:
1 animal within 30 ft
Saving throw:
None
This spell is very similar to the second level speak with animals except
the caster must chose one specific type of animal to speak with. In effect
this is actually several spells, i.e. speak with bear, speak with wolf,
ect. When this spell is learned one type of normal or giant animal must
be chosen, and only that type may be spoken with.
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